About This VideoIn 8 well structured sections with 51 short videos you will get a complete introduction and video reference guide to Blender and how to create game assets.The training series will end with importing a hat game asset into Team Fortress 2. In the first section all the basic knowledge will be built up to begin modeling in Blender. From there it's full steam ahead on making a Team Fortress game asset, where additional topics are explored in many 10 minute chapters - so you can just come in and browse the section on 'baking normals' or 'setting up for 3d painting' or 'exporting into Team Fortress 2' or 'an introduction to uv's'. Or you can watch the whole series sequentially as a training session to master Blender in general. Author Aidy Burrows lives in Manchester UK and has worked for large games companies on next-gen titles titles such as Lord of the Rings and Lego Marvel. He's been trained with 3ds Max and Maya but now uses Blender for his work as well. Currently he's working as part of the CGMasters team to produce free high quality training material. NOTE: the associated Blender files will be in a ZIP archive in the Software catalog of the Steam client. This video tutorial was produced by Blender Institute. By purchasing this product you will support Blender Foundation's open source projects! Full Contents:Section 1 - Understanding the Interface. Chapter 01 - First encounters 5 mins Chapter 02 - Navigation 6 mins Chapter 03 - Layout Customizing 8 mins Chapter 04 - User Preference Changes 6 mins (Autodepth, Autoperspective, Addon - Layers, VBO’s.) Section 2 - 3D View. Chapter 01 - Menus, Modes and Display. 5 mins Chapter 02 - Pivot Point and 3d Manipulator 8 mins Chapter 03 - Layers and Snapping 7 mins Section 3 - Modeling Chapter 01 - Mesh Data, Object Data 7 mins Chapter 02 - Object Tools 7 mins Chapter 03 - Mesh Tools - Extrude 2 mins Chapter 04 - Mesh Tools - Bevel 1 min Chapter 05 - Mesh Tools - Subdivide 2 mins Chapter 06 - Mesh Tools - Working With Loops. 5 mins Chapter 07 - Mesh Tools - Vertex Connect 2 mins Chapter 08 - Mesh Tools - Inset. 2 mins Chapter 09 - Mesh Tools - Merging 2 mins Chapter 10 - Mesh Tools - Knife Tool 2 mins Section 4 - Modeling A Game Asset Chapter 01 - Ref Images & Traffic Cone Blockout 10 mins Chapter 02 - Traffic Cone Modeling 8 mins Chapter 03 - Normal Editing - Smooth/Hard Edges 5 mins Chapter 04 - High Res Traffic Cone 5 mins Chapter 05 - Camera Modeling 15 mins Chapter 06 - Modeling With Curves 7 mins Chapter 07 - Camera Modeling Finish 2 mins Chapter 08 - Removing NGons 4 mins Chapter 09 - Hi Res Lens And Ribbed Cable 6 mins Chapter 10 - Organizing And Naming Objects 3 mins Section 5 - UV’s. Chapter 01 - UV’s Overview 12 mins Chapter 02 - Mirror Modifier 5 mins Chapter 03 - UV Unwrapping The Base 7 mins Chapter 04 - UV Unwrapping The Cable 10 mins Chapter 05 - UV Unwrapping The Cone 9 mins Chapter 06 - UV Final Layout 8 mins Section 6 - Baking Chapter 01 - Baking Setup And Creating Images 4 mins Chapter 02 - Baking Ambient Occlusion 10 mins Chapter 03 - Baking Normal Maps 9 mins Chapter 04 - Creating The Base Color Materials 5 mins Chapter 05 - Baking The Base Color 2 mins Chapter 06 - Setting Up A Complete Material 3 mins Chapter 07 - Cord Baking And Multiple UV Sets 9 mins Chapter 08 - Baking The Camera Lens 7 mins Section 7 - 3D Painting Chapter 01 - 3D Painting Setup 6 mins Chapter 02 - Painting A Vertical Gradient 6 mins Chapter 03 - Multi Layered Painting 18 mins Chapter 04 - Worn Edges With Cavity Masking 13 mins Chapter 05 - Baking All Layers Down To 1. 7 mins Section 8 - Importing And Exporting Chapter 01 - Importing A TF2 Character 3 mins Chapter 02 - Rigging And Placing The Asset 2 mins Chapter 03 - LOD Creation 6 mins Chapter 04 - Exporting As OBJ 1 min Chapter 05 - Importing Into Team Fortress 2. 5 mins a09c17d780
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